Small City: Slæ̈rn Trayf-wijf

Slæ̈rn Trayf-wijf

Slæ̈rn Trayf-wijf
Example Gnoll architecture.
StateNasdi
ProvenceGïtarejé Principality
RegionQopupugosi Prairie
Founded1449
Community LeaderLord Ýath
Area12 km2 (4 mi2)
Average Yearly Temp2°C (35°F)
Average Elevation2312 m (7585 ft)
Average Yearly Precipitation258 cm/y (101 in/y)
Population2865
Population Density238 people per km2 (716 people per mi2)
Town AuraInvocation
Naming
Native nameSlæ̈rn Trayf-wijf
Pronunciation/trajf/ /wijf/
Direct Translation[major] [creek]
Translation[Not Yet Translated]

Slæ̈rn Trayf-wijf (/trajf/ /wijf/ [major] [creek]) is a temperate Small City located in the Gïtarejé Principality of the Nasdi.

The name Slæ̈rn Trayf-wijf is derived from the Sylvin language, as Slæ̈rn Trayf-wijf was founded by Ni̊tsa, who was culturaly Gnoll.

Climate

Slæ̈rn Trayf-wijf has a yearly average temperature of 2°C (35°F), with its average temperature during the summer being a cold 2°C (35°F) and its average temperature during the winter being a cold 3°C (37°F). Slæ̈rn Trayf-wijf receives an average of 258 cm/y (101 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Trayf-wijf covers an area of nearly 12 km2 (4 mi2), and an average elevation of 2312 m (7585 ft) above sea level.

Overview

Slæ̈rn Trayf-wijf was founded durring the early 15th century in fall of the year 1449, by Ni̊tsa. The establishment of Slæ̈rn Trayf-wijf suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Slæ̈rn Trayf-wijf was built using the conventions of Gnoll durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Trayf-wijf is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Slæ̈rn Trayf-wijf is was constructed arround several crampt packed earth mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Slæ̈rn Trayf-wijf's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The top tier civilian fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Slæ̈rn Trayf-wijf has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Slæ̈rn Trayf-wijf ’s existence has dried up and the city is drifting down the stream of history as it dries up. Even with that as it is, everything is just a little too worn down, a little too dirty, or much of both. The town should be gone, not dying. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable.

Civic Infrastructure

Slæ̈rn Trayf-wijf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Trayf-wijf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Trayf-wijf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Trayf-wijf's parks.

Slæ̈rn Trayf-wijf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Trayf-wijf.

Slæ̈rn Trayf-wijf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Trayf-wijf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Trayf-wijf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Trayf-wijf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Trayf-wijf's public wards, blessings, and other arcane systems.

Slæ̈rn Trayf-wijf possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Slæ̈rn Trayf-wijf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Trayf-wijf's natural decorations nor waterways.

Slæ̈rn Trayf-wijf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Trayf-wijf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Trayf-wijf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Slæ̈rn Trayf-wijf's chapel was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Slæ̈rn Trayf-wijf birds speak prophesy.

The Ifrit near Slæ̈rn Trayf-wijf are known to be a mutant strain of the creature.

Slæ̈rn Trayf-wijf's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves line dance to channel Wild Magic energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 5
  • Farmers: 9
  • Farm Laborer: 14
  • Hunters: 9
  • Milk Maids: 7
  • Ranchers: 3
  • Ranch Hands: 8
  • Shepherds: 6
    • Farmland: 11517 m2
    • Cattle and Similar Creatures: 716
    • Poultry: 8595
    • Swine: 573
    • Sheep: 28
    • Goats: 5
    • Horses, Mounts, and Beasts of Burden: 286

Craftsmen

  • Arms and Toolmakers: 5
  • Blacksmiths: 6
  • Bookbinders: 3
  • Buckle-makers: 3
  • Cabinetmakers: 6
  • Candlemakers: 11
  • Carpenters: 8
  • Clothmakers: 8
  • Coach and Harness Makers: 3
  • Coopers: 7
  • Copper, Brass, Tin, Zinc, and Lead Workers: 3
  • Copyists: 2
  • Cutlers: 2
  • Fabricworkers: 6
  • Farrier: 14
  • Furriers: 1
  • Glassworkers: 9
  • Gunsmiths: 6
  • Harness-Makers: 2
  • Hatters: 6
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 7
  • Locksmiths: 2
  • Matchstick makers: 4
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 3
  • Paper Workers: 4
  • Plasterers: 3
  • Pursemakers: 4
  • Roofers: 3
  • Ropemakers: 2
  • Rugmakers: 2
  • Saddlers: 5
  • Scabbardmakers: 6
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 2
  • Shoemakers: 2
  • Soap and Tallow Workers: 9
  • Tailors: 13
  • Tanners: 3
  • Upholsterers: 4
  • Watchmakers: 4
  • Weavers: 8
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 2
  • Beer-Sellers: 3
  • Booksellers: 4
  • Butchers: 7
  • Chandlers: 7
  • Chicken Butchers: 8
  • Entrepreneurs: 3
  • Fine Clothiers: 7
  • Fishmongers: 6
  • Florists: 1
  • Potion Sellers: 4
  • Resellers: 11
  • Spice Merchants: 3
  • Wine-sellers: 5
  • Wheelwright: 4
  • Woodsellers: 2

Service workers

  • Bakers: 15
  • Barbers: 13
  • Coachmen: 4
  • Cooks: 13
  • Doctors: 5
  • Gamekeepers: 4
  • Grooms: 2
  • Hairdressers: 9
  • Healers: 8
  • Housekeepers: 8
  • Housemaids: 16
  • House Stewards: 8
  • Inns: 2
  • Laundry maids: 5
  • Maidservants: 9
  • Nursery Maids: 5
  • Pastrycooks: 9
  • Restaurateur: 11
  • Tavern Keepers: 14

Specialized Laborer

  • Ashworkers: 3
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 5
  • In-Town Couriers: 6
  • Long Haul Couriers: 6
  • Dockyard Workers: 5
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 6
  • Millers: 6
  • Miners: 6
  • Oilmen and Polishers: 4
  • Postmen: 6
  • Pure Finder: 3
  • Skinners: 8
  • Sugar Refiners: 1
  • Tosher: 4
  • Warehousemen: 8
  • Watercarriers: 6
  • Watermen, Bargemen, etc.: 10

Skilled Laborers

  • Accountants: 3
  • Alchemist: 4
  • Clerk: 6
  • Dentists: 2
  • Educators: 8
  • Engineers: 4
  • Gardeners: 2
  • Mages: 2
  • Plumbers: 2
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 2
  • Bankers: 3
  • Civil Clerks: 6
  • Civic Iudex: 3
  • Consultants: 1
  • Exorcist: 6
  • Fixers: 3
  • Kami Clerk: 5
  • Landlords: 5
  • Lawyers: 3
  • Legend Keepers: 4
  • Militia Officers: 23
  • Monks, Monastic: 9
  • Monks, Civic: 8
  • Historian, Oral: 6
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 6
  • Priests: 12
  • Rangers: 3
  • Rat Catchers: 4
  • Scholars: 4
  • Spiritualist: 5
  • Slayers: 1
  • Storytellers: 12
  • Military Officers: 9

Cottage Industries

  • Brewers: 7
  • Comfort Services: 10
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 9
  • Needleworkers: 8
  • Potters: 4
  • Preserve Makers: 8
  • Quilters: 4
  • Seamsters: 15
  • Spinners: 7
  • Tinker: 3
  • Weaver: 7

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 4
  • Costumers: 1
  • Dancers: 3
  • Drafters: 1
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 2
  • Musicians: 8
  • Painters, Art: 1
  • Playwrights: 2
  • Sculptors, Art: 2
  • Wood Carvers: 9
  • Writers: 10

Produce Industries

  • Butter Churners: 8
  • Canners: 8
  • Cheesmakers: 11
  • Ice Merchants: 1
  • Millers: 6
  • Picklers: 4
  • Smokers: 3
  • Stockmakers: 3
  • Tobacconists: 4
  • Tallowmakers: 6

990 of Slæ̈rn Trayf-wijf's population work within a Foundational Occupation.

1790 of Slæ̈rn Trayf-wijf's population do not work in a formal occupation, but do contribute to the local economy. 85 (3%) are noncontributers.

Points of Interest

Slæ̈rn Trayf-wijf is known for its unusual rock formations.

POI

History

Slæ̈rn Trayf-wijf's residents established a new industry 6 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

The the an orb of Charm, an an orb imbued with notable amounts of Charm energies was created near Slæ̈rn Trayf-wijf by in time immemorial, reportedly some time during the late 2nd century.

History